Category:Items

This category includes SPOILERS. If you like finding about things in the game by playing it, read no further.

Legendary Artifacts:

Legendary Artifacts can drop at random (if you're lucky), and will always drop from certain specific bosses. More commonly, Ancient Runes will drop or can sometimes be purchased from the Magic Merchant in high-level areas. 3 Ancient Runes can be used at an Altar to give you a choice of one of 3 random Artifacts available from that Altar. You can also convert a useless Artifact for your character into a single Ancient Rune at an Altar. The Ancient Spellbook is a Tool. All other Artifacts are Weapons, Shields or Armor and will get 2 Glyph slots, one at Level 8 and the second at Level 16. There are 3 Altar types: Warrior (Heavy melee weapons, Armor and Shields), Nimble (Ranged weapons and Light melee weapons, Armor and Shields) and Arcane (Cloth Armor, a Mage Staff, and the Ancient Spellbook). Altars appear entirely at random, but are rare. It pays to make a note of where an Altar you'd like to use is located so you can come back to it when you have enough Runes.

Warrior:

-Andor Drakon's brutal Flail

1h Flail

5+1D4 +(1+1d4 every 6 Levels)

Passive Ability: Chance on hit to corrupt the wielder and grant him an attribute +1D4 and -1D3 on another.

Note: This Ability does NOT appear to be completely random. Spellpower is the most frequent negative attribute, Perception may also dip slightly, but all other attributes rise. Character's Fate score may affect this, and also seems to very slightly improve the average result, which means Strength, Constitution, Agility, Intelligence and Fate rise fast. This is probably the most powerful Ability in the entire game for non-casters.

-Arobase Vampiric Broadsword

Broadsword

2+4D3 + ( 2+1d12 every 9 levels)

Passive Ability: After killing a non undead the wielder gets healed by 5% of the HP of the victim

- Mal'Rok's Fury

1 hand Morningstar

3+2d4 + (1+1d4 every 7 levels)

Ability: summons a metor which damages all in a 1 tile radius and summons a deamon who attacks everyone.

-The Windfury Lords Trident

2h Trident

3+1D12 + (1+1d12 every 8 levels)

Ability:

conjures a storm with radius of 2 tiles. Damages and toss victims around. Exe of the storm is safe.

- Bone Crusher

2h Warhammer

4+2d3 + (5+1d6 every 8 levels)

Chance on hit to reduce the enemy speed by 50% for 8 rounds

- Last Stand (shield)

+20 Constitution

Ability: cannot move, increase mitigation, cover, block amount and block of the shield by 50% for 20 turns and heals the user 30% of max HP.

other weapons/Shields:

tbd.

- Set:

-Prismatic Girdle of the Titans

+8 Fate

+3 Armor every 5 Levels

Setbonus:

2: Constitution +10%

4: Strength +10%

6: all resistance +10%

Nimble:

-Winters Herald

2h bow

Range 6

3+1d6 +(1+1d6 every 6 levels)

can stun enemies

-Infinity Sword

1h Shortsword

3+1d2 + (1+1d2 every 5 Levels)

Ability: can be used to reset the cooldown of all active abilities

-Zionite Phase Dagger

1h Dagger

1+1d3 +(1+1d3 every 7 levels)

critical attacks disable the ability of the enemy to use abilities

-Crossbow:

hits enemy and additional enemies 1 tile to the left and right.

Range 6

-Eastwoods Rifle:

Can built a living wall which can be swapped in position with the player

Range 7

-

Sling:

1d4 +(1d4 every 4 levels)

Chance to confuse enemies. Whispers when confusing enemies

Range 6

Set:

Black Order

2x Perception +8, 2x Agility +8, 1x Constitution +8, Shoes without Attributeboni

Setbonus:

2: Perception+10%

4: Agility +10%

6: Increase the chance for enemies to miss by 50%

(comment: so if the enemy has a 10% chance to miss he has now a 15% chance, not counting dodge)

- Arcane:

Set: Fex

Setbonus: (2) Intelligence +10%, (4): Spellpower +10%, (6) effective casting level of Spells +1

-Ancient Spell Book of Learning:

Lets you learn a random Spell. Must be loaded through normal learning of spells.

While the Ancient Spell Book is equipped in the Tool slot, each other spell level you learn adds 20% to the chance of successfully learning a spell from using the Ancient Spell Book. Using the Ancient Spell Book resets it to 0% and can cost you a random equipped item if it fails.

- Ancient Staff of Qtak

2+2d2 +(1+1d2 every 3 levels)

Range 5

-5 Mana per shot

+50% Spellpower

Ability: every 1728 turns can increase the Spellpower influence by 200% for one turn and ignores the maximum spellpower limit

more: tbd

Attribute Boosting Items and Events

There are 5 types of Attribute Boosting Items:

1) Equipment that boosts attributes while equipped. (Equipment with small boosts appear often, but very large boosts sometimes appear at random, check all magic equipment you see. Fate boosting equipment is highly recommended to keep and equip just before leveling a character).

2) Glyphs that boost attributes if added to equipment while that equipment is equipped. (The Glyph is consumed and can not be reused. The Glyphs on Equipment can be destroyed with a Glyph Siphon and new Glyphs added if better Glyphs become available. Fate Glyphs do not exist).

3) Potions that temporarily boost attributes. (These boosts add 20% to the value of an attribute after equipment boosts are added, and last for 120 turns. Fate Potions are highly recommended just before leveling a character).

4) Potions that permanently boost or reduce attributes. (These potions are all high-level drops or sometimes appear on a Magic Merchant in a high-level area. There are a few hidden behind obvious false walls, usually on the last level of an area and never on randomized maps. Elixirs add 1 to 2 points at random to an attribute. Average boost 1.5. Use these straight away, Fate does not appear to improve the results. Mutagen Potions add 1-3 to one attribute and reduce 1-2 to another attribute. Average boost 0.5. Fate may slightly improve the result. Use with care and only buy if you have vast amounts of gold. Arcane Potions always reduce Strength and Constitution by 15% of their base value in return for increasing Arcane Threads by 1. This loss can be offset with Strength and Constitution Glyphs and Equipment, but still has a dangerous impact on character survivability. Only highly recommended for Mage characters, not other casters).

5) Andor Drakon's Brutal Flail. (See the summary in the Artifact section. Average boost 0.5 - then repeated hundreds of times. Easily the most powerful attribute boosting item. But SACRIFICES Spellpower).

Attribute boosting Events: Some dungeon levels have a particular random challenge for characters to overcome. The first time a character faces a particular challenge type and tries to leave from the far exit, they will be rewarded with a permanent attribute boost of about 4 points. The boost received is specific to that challenge type, but most include Fate. Challenges include: Ice level (random chance of freezing and slight damage each turn), Rock falls level (rocks fall with some warning doing moderate damage), Mana barren level (Mana does not regenerate, very dangerous for Mages), Healing barren level (HP does not regenerate, potions more likely to be needed), Starving level (Satiation drops fast, more food needed), Monster Spawning level (Monsters spawn at enormous rate. EXCEPTIONALLY dangerous level, but great for item drops and Experience). There may be more.